Ucanly for Education · Syllabus
Car Design and Automotive Styling
Car Design and Automotive Styling: Beginner
From zero to your first complete vehicle design: sketching foundations, proportion and package, digital rendering, 3D form, interiors and CMF, and a portfolio ready design project.
- Course
- Beginner
- 8 weeks
- 48 lessons
- Updated September 2026
What you'll learn
- Understand how a car genuinely gets designed from brief to production, and how exterior, interior, CMF, and digital studio roles connect
- Draw with confident line control, correct perspective, and accurate ellipses, the three fundamentals every car sketch depends on
- Construct a vehicle from basic forms and control proportion, package, stance, and the greenhouse graphic
- Draw a vehicle convincingly in side, front, rear, and three quarter views
- Render digitally with layers, and depict metal, glass, rubber, and plastic with believable reflections and highlights
- Design a complete vehicle exterior from a written brief, with research, ideation, refinement, and a final presentation sheet
- Read and apply surface language, including convex and concave forms, creases, and highlight behaviour
- Block a vehicle form in 3D and understand how digital and clay modelling fit into a real studio workflow
- Design an interior concept with ergonomic and package awareness, and build a colour, material, and finish board
- Understand how electric powertrains, autonomy, and sustainability are genuinely changing vehicle packaging and form
- Use Generative AI responsibly for research, mood boarding, and ideation support without outsourcing your design judgement
- Build and present a portfolio standard vehicle design project, defended in a live design jury
Modules
8 modules · 48 lessons · 8 assignments
Module 1: Getting Started in Car Design
6 lessons · 1 h 35 min
Understand how a car genuinely gets designed from brief to production, and how the studio roles connect.
- The Ucanly Car Design Career Roadmap 2026Preview
- What Car Designers Actually Do All Day
- How a Car Genuinely Gets Designed, From Brief to Production
- Exterior, Interior, CMF and Digital: The Studio Roles
- Design Language, Brand and Why Cars Look Like Their Badge
- Ucanly Lab: Analyse and Decode a Real Car's DesignAssignment
Module 2: Sketching Foundations
6 lessons · 1 h 54 min
Build line confidence, perspective, and ellipses from zero, the three fundamentals every car sketch depends on.
- Line Confidence, Control and the Drawing Habit
- Perspective That Genuinely Works for Vehicles
- Ellipses, Wheels and the Hardest Shape in Car Design
- Basic Forms, Volume and Building a Car From Boxes
- Light, Shadow and Reading Form on Paper
- Ucanly Lab: Fifty Line Drills and Your First Form StudyAssignment
Module 3: Drawing the Car
6 lessons · 1 h 56 min
Control proportion, package, stance, and the greenhouse graphic, and draw a vehicle convincingly in every view.
- Proportion and Package: Why Cars Look Right or Wrong
- The Side View, the Designer's Truth Test
- Mastering the Three Quarter View
- Wheels, Arches, Stance and Ground Presence
- The Greenhouse, DLO and Graphic Details
- Ucanly Lab: Draw One Vehicle in Four ViewsAssignment
Module 4: Digital Sketching and Rendering
6 lessons · 1 h 54 min
Move to a digital workflow and render metal, glass, rubber, and plastic so a surface genuinely reads.
- Going Digital: Tablets, Software and Your Workflow
- Layers, Line Art and Clean Digital Construction
- Rendering Metal, Glass, Rubber and Plastic
- Reflections, Highlights and Making a Surface Read
- Backgrounds, Composition and Presentation Sketches
- Ucanly Lab: Render One Vehicle From Line Art to FinishAssignment
Module 5: Ucanly Minor Project, Design a Vehicle Exterior
6 lessons · 1 h 54 min
Run a complete exterior design from written brief to final rendered presentation sheet.
- Minor Project: The Brief, Research and Mood Board
- Minor Project: Ideation Sketching and Thumbnails
- Minor Project: Selecting and Refining a Direction
- Minor Project: Proportion Lock and Four View Development
- Minor Project: Final Rendering and Presentation Sheet
- Minor Project: Design Review and Mentor CritiqueAssignment
Module 6: Form, Surface and Introduction to 3D
6 lessons · 1 h 57 min
Understand surface language properly, then block your design as a real three dimensional volume.
- Surface Language: Convex, Concave, Crease and Highlight
- Thinking in Volume: From Sketch to Three Dimensions
- Digital 3D Foundations for Designers
- Blocking a Vehicle Form in 3D
- Clay, Physical Models and Why Studios Still Use Them
- Ucanly Lab: Block Your Vehicle Form in 3DAssignment
Module 7: Interior, CMF and Design Thinking
6 lessons · 1 h 54 min
Design where people genuinely sit, and understand how electrification and autonomy are reshaping vehicles.
- Interior Design: Where People Genuinely Live in a Car
- Ergonomics, Package and Human Centred Design
- Colour, Material and Finish
- Designing for Electric, Autonomy and New Packaging
- Sustainability, Materials and the Next Decade of Mobility
- Ucanly Lab: Build an Interior Concept and CMF BoardAssignment
Module 8: Ucanly Major Project, A Complete Design Project
6 lessons · 1 h 57 min
Run a full design project from user research to a portfolio standard layout, defended in a live jury.
- Major Project: Choosing the Brief and Defining the User
- Major Project: Research, Benchmarking and Positioning
- Major Project: Ideation, Exploration and Direction Selection
- Major Project: Exterior Refinement and Three Dimensional Form
- Major Project: Interior, CMF and the Portfolio Layout
- Live Session: Design Jury, Portfolio and Your Roadmap to IntermediateAssignment
Before you start
- None. No design, engineering, or art background required, and no prior drawing ability assumed, open to any student or graduate from any stream
- Paper, pens, and markers or coloured pencils for the sketching modules
- A computer, and ideally a drawing tablet or an iPad, for the digital sketching and 3D modules
- Free or trial software is sufficient throughout, no paid licence is required to complete the course
- Willingness to draw daily and to have your work critiqued honestly